INJURIES
INJURIES
A player who is knocked down has a chance of being injured. If the armour roll is higher than your player's armour value, he is injured.
In that case, there is another roll (2 D6) to determine the injury suffered by the player on the ground.
The injuries are:
Stunned (2-7)
The player is knocked down. He will be unable to stand up until the next turn at a cost of 3 Movement points.
KO (8-9)
The player leaves the pitch and ends up in the pit. On the next play there is one chance in two that he can go back on the pitch.
Casualty (10-12)
The player leaves the pitch for the rest of the match. He may miss the next match, lose statistic points and even die!
Casualty
If a player leaves the game, two dice are again rolled (a D6 for the tens and a D8 for ones) and the result determines what happens to the player.
This is a list of how a player is taken off and what the consequences are:
D68 Result Effect
11-38 Badly Hurt No long term effect
41 Broken jaw Miss next game.
42 Broken ribs Miss next game.
43 Fractured arm Miss next game.
44 Fractured leg Miss next game.
45 Smashed hand Miss next game.
46 Gouged eye Miss next game.
47 Groin strain Miss next game.
48 Pinched nerve Miss next game.
51 Damaged back Niggling injury: adds 1 to all the player's injury rolls
52 Smashed knee Niggling injury: adds 1 to all the player's injury rolls
53 Smashed ankle Loses 1 point in Movement Allowance.
54 Smashed hip Loses 1 point in Movement Allowance.
55 Fractured skull Loses 1 point in Armour Value.
56 Serious Concussion Loses 1 point in Armour Value.
57 Broken neck Loses 1 point in Agility.
58 Smashed collar bone Loses 1 point in Strength.
61-68 Dead The player is dead; he is permanently removed from the team.