THE RACES
HUMANS
Although Human teams do not have the individual strengths or outstanding abilities available to other races, they do not suffer from any outstanding weakness either. This makes Human teams extremely flexible, equally at home running the ball, passing it, or ignoring it and pounding the opposition into the turf instead!
Strengths
Humans are versatile and specialized, with numerous positions available to confront any type of situation: Linemen, Catchers, Throwers, etc. This offers a wide range of strategies to the coach and the added benefit of switching tactics during a game to take the opponent by surprise and take advantage of their weaknesses.
Weaknesses
Humans are not penalized by any inherent weaknesses as other races are. That being said, they don't excel in any particular domain either. Their passes are decent but don't compare with the High Elves. Their Catchers are fast but will have a hard time keeping up with a Skaven Gutter Runner. Their toughest players, Blitzers, will hardly compete against a Chaos Warrior or a Black Orc.
Role
Name Cost MA ST AG AV SKILLS
Lineman 50.000 6 3 3 8 N/A
Catcher 70.000 8 2 3 8 Dodge
Catch
Throwers 70.000 6 3 3 8 Sure Hands
Pass
Blitzer 90.000 7 3 3 8 Block
Ogre 130.000 5 5 2 9 Loner
Really Stupid
Mighty Blow
Thick Skull
Throw Team-Mate